Part across the river has many fields, places for small farms and traditional Industrial area, modern district, modern suburb and old suburb. The town into two parts: urban and rural. Located in a valley of a small river flowing into the sea. Elmdale is created on a medium-sized map, with distant terrain from Twinbrook, or, to be exact, 3 of them rotated and placed in different positions to surround the town from all sides. I've been looking for a medium non-island, non-tropical world that has all types of areas and doesn't require all EPs for a very long time, but didn't manage to find one (well, all but the base game only worlds require at least WA), so, I decided to make one myself. It is the first world I've finished, and my main gaming world.
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